Sims 4 Studio No Game Path Is Configured Mac
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- edited July 20170
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- edited July 2017Right, so that's the mac version, and the reason it doesn't look the same as the videos you're seeing is because there is also a windows version which I believe has more capability.
I don't use a mac so I can't be of much help there, but if it works the same as the windows version, you can probably still disable CC from random by clicking Tools > Batch Fixes > CAS > Disable CC for random
no idea how to go about viewing the packages on a mac. Hopefully someone who uses it on mac can come and help you, or ask on the S4S forums.0 - Yep, looks like the Mac version lacks the My CC button.
- Yep, looks like the Mac version lacks the My CC button.
yes, I am using a Mac. That's the reason ? So I can't use the program ? - @aaronrulz heres the tumblr post about it:
https://sims4studioofficial.tumblr.com/post/155906279756/sims-4-studio-for-mac-appletini-updates-for
In the second image theres a bar at the top of the window with 'file', 'edit' etc. In one of those drop downs there should be a 'my cc' option, which will bring up a window with your mods folders to the left and a pic of the cc item on the right. From the looks of it, the mac version has been updated twice since the 'my cc' feature has been added so I'm assuming it should be there somewhere, but I'm on windows so I can't say from my own experience. - There isn't a 'MY CC' option anywhere in the drop down menus. I have searched it it appears that 1.1.0.5 Appletini, which I have, is the most updated version of the MAC version of Sim 4 Studio. Am I missing something? This whole process has been beyond frustrating. blah
- If you are trying to disable cc for townies, in the toolbar at the top select Tools > batch fixes > CAS. From there the option to disallow cc for townies/aliens is available.
- If you are trying to disable cc for townies, in the toolbar at the top select Tools > batch fixes > CAS. From there the option to disallow cc for townies/aliens is available.
Is this for homeless/newly generated sims? or everyone? - I believe it applies to newly generated (so everyone wearing cc before this might be excluded). For example, if you do the batch fix to disable cc for random, when sims are created they aren't able to randomly end up in that awesome hat you downloaded for your main family lol
- ok it said it fixed 203 sims..which makes me nervous. I'm afraid I deleted CC from Sims in my entire world. lol. Is there a way to reverse this if that is the case? Can I just deleted the Batch Fix folder in Sims 4 Studio? eek!
- the fix should be applied to the items of cc themselves, so it doesnt make changes to your save just the package files in your mods folder. If you want to revert the files to their original state, the batch folder in your s4s folder has backups of the original files.
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- Sorry for going of topic in this thread, but I can't find any other way to get help, and I promise it is not for lack of trying.
I registered at the sims 4 studio webpage, but when I enter my info and try to sign in, I just get 404 error message (page not found). So I can't download the studio and I can't ask for help, since I'm not logged in.
And I can't make a new thread asking for help here, for some reason.
So uh. Can anyone help me? - How do I add a secondary asset from the game to my custom mesh
- How do I add a secondary asset from the game to my custom meshHow do I add a secondary asset from the game to my custom mesh
You might get a faster answer to your question by posting on the Sims 4 Studio board. Once you are logged in the have a section for Creator Help. http://sims4studio.com/ - Sorry to use this thread, but does anyone here know how can I fix old mods to work on the new patch for island paradise?
- My simblr|Simmetry Design|❦Modeling, Hosting, & Judging Guide❦|Modeling Competition Directory|Editing and Modeling Tutorials|Tutorial Directory0
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Mar 10, 2017 NOTE: If you need to set this for the Sims 4, try selecting the Sims 4 instead of the Sims 3, and put it under 'C: Program Files (x86) Origin Games The Sims 4' If you're still confused, check out.
Sims 4 Studio No Game Path Is Configured Mac Download
Sims 4 Studio No Game Path Is Configured Mac And Cheese
at S4Studio.ViewModels.CASPItem.getBitMapFromRLE(RLE2ImageResource rle)
at S4Studio.MainWindow.LoadGameMesh(UInt64 casp_id, List`1 geoms, List`1 images, Int32 lod_level) in c:UsersStaceyDocumentsTheS4StudioTheS4StudioS4StudioMainWindow.xaml.cs:line 716
at S4Studio.MainWindow.LoadMannequinIntoPreview(Int32 lod_level) in c:UsersStaceyDocumentsTheS4StudioTheS4StudioS4StudioMainWindow.xaml.cs:line 766
at S4Studio.MainWindow.<>c__DisplayClass85.<EditCASItemPage_OnLoaded>b__80() in c:UsersStaceyDocumentsTheS4StudioTheS4StudioS4StudioMainWindow.xaml.cs:line 1080
at S4Studio.LoadingScreen.<>c__DisplayClass2.<Show>b__0() in c:UsersStaceyDocumentsTheS4StudioTheS4StudioS4StudioLoadingScreen.xaml.cs:line 38
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
at S4Studio.LoadingScreen.<>c__DisplayClass2.<Show>b__1() in c:UsersStaceyDocumentsTheS4StudioTheS4StudioS4StudioLoadingScreen.xaml.cs:line 48
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
---> (Inner Exception #0) System.IO.FileNotFoundException: Impossible de charger le fichier ou l'assembly 'Magick.NET-x86.dll' ou une de ses dépendances. Le module spécifié est introuvable.
File name: 'Magick.NET-x86.dll'
at S4Studio.ViewModels.CASPItem.getBitMapFromRLE(RLE2ImageResource rle)
at S4Studio.MainWindow.LoadGameMesh(UInt64 casp_id, List`1 geoms, List`1 images, Int32 lod_level) in c:UsersStaceyDocumentsTheS4StudioTheS4StudioS4StudioMainWindow.xaml.cs:line 716
at S4Studio.MainWindow.LoadMannequinIntoPreview(Int32 lod_level) in c:UsersStaceyDocumentsTheS4StudioTheS4StudioS4StudioMainWindow.xaml.cs:line 766
at S4Studio.MainWindow.<>c__DisplayClass85.<EditCASItemPage_OnLoaded>b__80() in c:UsersStaceyDocumentsTheS4StudioTheS4StudioS4StudioMainWindow.xaml.cs:line 1080
at S4Studio.LoadingScreen.<>c__DisplayClass2.<Show>b__0() in c:UsersStaceyDocumentsTheS4StudioTheS4StudioS4StudioLoadingScreen.xaml.cs:line 38
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
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